Starting the engine

Gallente · Force Auxiliary

Ninazu

"It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers.

Skin /Standard issue

Scroll

Profile

Gallente Federation Force Auxiliary

"It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers. To that end, let me assure the peoples of the Gallente Federation that I have issued the appropriate executive directives to our military and intelligence apparatus. Naturally these directives will be subject to democratic oversight in the best traditions of our Federation." - Gallente President Jacus Roden, Address to the Peoples of the Federation, YC118.01.21

Military experts within the Gallente Federation were not slow in recognizing the significance of the agreements made between the Empire and State at the Amarr-Caldari Capital Warfare Summit of January YC118. The military-industrial complex of the Federation was more than equal to the task of implementing the necessary changes to existing designs in line with the concepts inspired by capsuleer capital warfare practice.

The Federal Intelligence Office additionally recommended that the Gallente build a Force Auxiliary capital of their own to maintain parity with the Amarr-Caldari alliance. The resulting crash development program created the Ninazu-class Force Auxiliary.

Blueprint

Everything it takes to build one.

DWG-37607 Scale - Sheet 1 of 1

Drafting Ninazu

01

Fitting

Slots, hardpoints and the resources a fit spends

High
6
Mid
5
Low
6
Rig
3

0

Turret hardpoints

0

Launcher hardpoints

Powergrid MW 760,000
CPU tf 775
Calibration 400
Drone bay m³ 600
Bandwidth Mbit/s 125
02

Defense

Hit points and resistances per layer

LayerHP EM Therm Kin Exp
Shield 15,000 s recharge73,0000% 20% 40% 50%
Armor 105,00050% 35% 35% 10%
Structure 135,00033% 33% 33% 33%
Total313,000
03

Systems

Capacitor, targeting and navigation

Capacitor

Capacity GJ 67,500
Recharge s 4,500

Targeting

Range km 105
Locked targets 7
Scan resolution mm 60
Signature m 10,600
Magnetometric pts 66

Navigation

Velocity m/s 80
Align time s 36.4
Inertia x 0.042
Warp speed AU/s 1.5
04

Bonuses

Per skill level, then role

Gallente Carrier bonuses per level

  • 5% bonus to Capital Remote Armor Repairer and Capital Remote Shield Booster cycle time
  • 7.5% bonus to Armor Repairer amount
  • 30% bonus to Capacitor Booster amount
  • 1% bonus to Armored Command and Skirmish Command burst strength and duration

Role bonus

  • · Can fit a Triage module
  • · Can use two Command Burst modules
  • 50% reduction in CPU requirements for Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 200% bonus to Logistics Drone transfer amount
  • 5x penalty to Entosis Link duration
  • · Can only online one Capacitor Booster module
05

Issuing authority

The faction that builds the ship

Gallente Federation

The Gallente Federation prizes the pursuit of individual liberty above all else.

The Gallente Federation encompasses several races, the Gallenteans the largest by far. The Federation is democratic and very liberal in a world full of dictators and oligarchies. The Caldari State was once part of the Federation, but a severe dispute resulted in their departure and a long war between the Gallente Federation and the Caldari State. The Gallenteans are the masters of pleasure and entertainment and their rich trade empire has given the world many of its most glorious and extravagant sights.

Vessel
Ninazu
Class
Force Auxiliary
Builder
Gallente Federation
Tech
-
Length
-
Drawing
DWG-37607
SDE
3607705

Skins

6 looks. Try them on.

Every skin CCP makes for the Ninazu, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.

Standard issue

The hull's own colors

In-game 5

SKINR 1

EVE Online and all related assets are the property of CCP hf. This tool is not affiliated with or endorsed by CCP. Ships are built live from the game client with CarbonEngineJS.