Minmatar · Jump Freighter · Tech II
Nomad
There is continuing speculation as to how exactly the Thukkers manage to move their vast caravans throughout space relatively undetected, but their expertise with jump drive technology became glaringly apparent when they created the Nomad.
← → Skin /Standard issue
Profile
Minmatar Republic Jump Freighter
Blueprint
Everything it takes to build one.
DWG-28846 Scale - Sheet 1 of 1
Drafting Nomad
Fitting
Slots, hardpoints and the resources a fit spends
0
Turret hardpoints
0
Launcher hardpoints
Defense
Hit points and resistances per layer
| Layer | HP | ||||
|---|---|---|---|---|---|
| 57,600 | 25% | 30% | 40% | 50% | |
| 26,400 | 70% | 43% | 25% | 10% | |
| 78,000 | 33% | 33% | 33% | 33% | |
| Total | 162,000 | ||||
Systems
Capacitor, targeting and navigation
Capacitor
Targeting
Navigation
Bonuses
Per skill level, then role
Minmatar Freighter bonuses per level
- 5% bonus to ship cargo capacity
- 5% bonus to ship inertia modifier
Jump Freighters bonuses per level
- 10% bonus to ship shield and hull hitpoints
- 10% reduction in jump fuel requirement
Role bonus
- 100% reduction in Reinforced Bulkhead CPU requirements
- 90% reduction to effective distance traveled for jump fatigue
Issuing authority
The faction that builds the ship
Minmatar Republic
The Minmatar Republic seeks to end tyranny and oppression across the cluster.
The Minmatar Republic was formed over a century ago when the Minmatar threw out their Amarrian overlords in what is now known as the Minmatar Rebellion. In this the Minmatar had the support of the Gallente Federation, and to this day the two nations remain close allies. Yet, only a quarter of the Minmatar people reside within the Republic. The rest are scattered around the star cluster, including a large portion who are still enslaved within the Amarr Empire. Minmatar individuals are independent and proud, possessing a strong will and a multitude of tribal traditions.
- Vessel
- Nomad
- Class
- Jump Freighter
- Builder
- Minmatar Republic
- Tech
- Tech II
- Length
- -
- Drawing
- DWG-28846
- SDE
- 3607705
Skins
14 looks. Try them on.
Every skin CCP makes for the Nomad, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.
Standard issue
The hull's own colors
In-game 7
SKINR 7