Starting the engine

Minmatar · Jump Freighter · Tech II

Nomad

There is continuing speculation as to how exactly the Thukkers manage to move their vast caravans throughout space relatively undetected, but their expertise with jump drive technology became glaringly apparent when they created the Nomad.

Skin /Standard issue

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Minmatar Republic Jump Freighter

There is continuing speculation as to how exactly the Thukkers manage to move their vast caravans throughout space relatively undetected, but their expertise with jump drive technology became glaringly apparent when they created the Nomad. Now seeing widespread service with roving Thukker outrider detachments, the Nomad is rapidly becoming an essential part of Thukker life away from the great caravans.

Blueprint

Everything it takes to build one.

DWG-28846 Scale - Sheet 1 of 1

Drafting Nomad

01

Fitting

Slots, hardpoints and the resources a fit spends

High
0
Mid
0
Low
3
Rig
0

0

Turret hardpoints

0

Launcher hardpoints

Powergrid MW 3
CPU tf 5
02

Defense

Hit points and resistances per layer

LayerHP EM Therm Kin Exp
Shield 6,000 s recharge57,60025% 30% 40% 50%
Armor 26,40070% 43% 25% 10%
Structure 78,00033% 33% 33% 33%
Total162,000
03

Systems

Capacitor, targeting and navigation

Capacitor

Capacity GJ 30,000
Recharge s 406.5

Targeting

Locked targets 0
Signature m 9,700
Ladar pts 82

Navigation

Velocity m/s 96
Align time s 31.3
Inertia x 0.055
Warp speed AU/s 1.5
04

Bonuses

Per skill level, then role

Minmatar Freighter bonuses per level

  • 5% bonus to ship cargo capacity
  • 5% bonus to ship inertia modifier

Jump Freighters bonuses per level

  • 10% bonus to ship shield and hull hitpoints
  • 10% reduction in jump fuel requirement

Role bonus

  • 100% reduction in Reinforced Bulkhead CPU requirements
  • 90% reduction to effective distance traveled for jump fatigue
05

Issuing authority

The faction that builds the ship

Minmatar Republic

The Minmatar Republic seeks to end tyranny and oppression across the cluster.

The Minmatar Republic was formed over a century ago when the Minmatar threw out their Amarrian overlords in what is now known as the Minmatar Rebellion. In this the Minmatar had the support of the Gallente Federation, and to this day the two nations remain close allies. Yet, only a quarter of the Minmatar people reside within the Republic. The rest are scattered around the star cluster, including a large portion who are still enslaved within the Amarr Empire. Minmatar individuals are independent and proud, possessing a strong will and a multitude of tribal traditions.

Vessel
Nomad
Class
Jump Freighter
Builder
Minmatar Republic
Tech
Tech II
Length
-
Drawing
DWG-28846
SDE
3607705

Skins

14 looks. Try them on.

Every skin CCP makes for the Nomad, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.

Standard issue

The hull's own colors

In-game 7

SKINR 7

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