CONCORD Assembly · Black Ops · Tech II
Marshal
The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship.
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Profile
CONCORD Assembly Black Ops
Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.
While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.
Blueprint
Everything it takes to build one.
DWG-44996 Scale - Sheet 1 of 1
Drafting Marshal
Fitting
Slots, hardpoints and the resources a fit spends
6
Turret hardpoints
6
Launcher hardpoints
Defense
Hit points and resistances per layer
| Layer | HP | ||||
|---|---|---|---|---|---|
| 5,000 | 40% | 40% | 40% | 40% | |
| 5,000 | 40% | 40% | 40% | 40% | |
| 4,000 | 33% | 33% | 33% | 33% | |
| Total | 14,000 | ||||
Systems
Capacitor, targeting and navigation
Capacitor
Targeting
Navigation
Bonuses
Per skill level, then role
Gallente Battleship bonuses per level
- 10% bonus to Large Hybrid Turret damage
- 7.5% bonus to Large Hybrid Turret tracking speed
Minmatar Battleship bonuses per level
- 10% bonus to Large Projectile Turret rate of fire
- 10% bonus to Large Projectile Turret falloff
Caldari Battleship bonuses per level
- 7.5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
- 10% bonus to Cruise Missile and Torpedo flight time
Amarr Battleship bonuses per level
- 10% bonus to Large Energy Turret damage
- 10% bonus to Large Energy Turret optimal range
Black Ops bonuses per level
- 10% bonus to Warp Scrambler and Warp Disruptor optimal range
- 20% bonus to Stasis Webifier optimal range
- 10% bonus to warp speed and acceleration
Role bonus
- · Can fit Cynosural Field Generator, Covert Cynosural Field Generator, and Covert Jump Portal Generator modules
- · No targeting delay after Cloaking Device deactivation
- · Cloak reactivation delay reduced to 5 seconds
- 75% reduction to effective distance traveled for jump fatigue
- 10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship
- · Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%
- 650% bonus to ship max velocity when using Cloaking Devices
- 100% bonus to Shield Extender hitpoints
- 50% bonus to Armor Plate hitpoints
- 5% additional bonus to Reinforced Bulkhead hitpoints
- 50% reduction in Cynosural Field Generator and Covert Cynosural Field Generator duration
Issuing authority
The faction that builds the ship
CONCORD Assembly
CONCORD is an independent organization founded a century ago to facilitate negotiations between the races to improve relations, as well as to foster inter-stellar trade through policing and regulations. Starting as a fledgling meeting ground for diplomats CONCORD has in the decades since it was founded slowly increased its power and influence. It has become an entity independent of the races, as it is able to largely fund its own operation through customs, confiscation of contraband goods, and other means.
- Vessel
- Marshal
- Class
- Black Ops
- Builder
- CONCORD Assembly
- Tech
- Tech II
- Length
- -
- Drawing
- DWG-44996
- SDE
- 3607705
Skins
13 looks. Try them on.
Every skin CCP makes for the Marshal. See it on the hull before you spend a single PLEX.
Standard issue
The hull's own colors
In-game 13