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Triglavian Collective · Logistics · Tech II

Zarmazd

The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's Rodiva-class support cruiser to create a logistics cruiser adapted for capsuleer use.

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Triglavian Collective Logistics

The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's Rodiva-class support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr Guardian-class armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system.

The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.

"It proved possible to adapt the ship specifications provided to incorporate some of the improvements found in our own advanced logistics cruisers. The Guardian's high-output nanofabbers were readily altered to support the production of armor-repair mutaplasmids and, while the engineering challenges were novel, the increased flow and unusual nanotopography were ultimately incorporated without great difficulty. It should be noted that any competent nanotech engineer could reproduce these adaptations using the Rodiva's specifications as a basis." – excerpt from a report from the Office of the Fabricator-General of the Imperial Navy

Blueprint

Everything it takes to build one.

DWG-49713 Scale - Sheet 1 of 1

Drafting Zarmazd

01

Fitting

Slots, hardpoints and the resources a fit spends

High
4
Mid
4
Low
6
Rig
2

3

Turret hardpoints

0

Launcher hardpoints

Powergrid MW 950
CPU tf 365
Calibration 400
Drone bay m³ 125
Bandwidth Mbit/s 75
02

Defense

Hit points and resistances per layer

LayerHP EM Therm Kin Exp
Shield 1,250 s recharge6500% 20% 70% 88%
Armor 3,20050% 35% 63% 80%
Structure 1,85033% 33% 33% 33%
Total5,700
03

Systems

Capacitor, targeting and navigation

Capacitor

Capacity GJ 2,350
Recharge s 445

Targeting

Range km 70
Locked targets 10
Scan resolution mm 380
Signature m 70
Radar pts 22

Navigation

Velocity m/s 238
Align time s 5.1
Inertia x 0.72
Warp speed AU/s 4
04

Bonuses

Per skill level, then role

Logistics Cruisers bonuses per level

  • 20% bonus to Mutadaptive Remote Armor Repairer amount
  • 15% reduced Mutadaptive Remote Armor Repairer capacitor need
  • 7.5% bonus to Armor Plate hitpoints

Precursor Cruiser bonuses per level

  • 20% bonus to Logistic Drone transfer amount
  • 100% bonus to Mutadaptive Remote Armor Repairer range

Role bonus

  • 100% bonus Remote Capacitor Transfer range
  • 50% reduced Remote Capacitor Transfer capacitor need
  • 50% reduced Smart Bomb capacitor need
  • 50% reduced Energy Neutralizer capacitor need
05

Issuing authority

The faction that builds the ship

Triglavian Collective

The Triglavian Collective appears to be a human civilization that secluded itself in the depths of Abyssal Deadspace centuries, perhaps millennia ago. The Triglavian civilization has demonstrable expertise in advanced space-time mechanics, coupled with a mastery of bioadaptive technology that it uses to survive the shifting environments of the Abyss.

Vessel
Zarmazd
Class
Logistics
Builder
Triglavian Collective
Tech
Tech II
Length
-
Drawing
DWG-49713
SDE
3607705

Skins

14 looks. Try them on.

Every skin CCP makes for the Zarmazd, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.

Standard issue

The hull's own colors

In-game 5

SKINR 9

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