Amarr · Logistics · Tech II
Guardian
The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.
← → Skin /Standard issue
Profile
Amarr Empire Logistics
While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.
Blueprint
Everything it takes to build one.
DWG-11987 Scale - Sheet 1 of 1
Drafting Guardian
Fitting
Slots, hardpoints and the resources a fit spends
3
Turret hardpoints
0
Launcher hardpoints
Defense
Hit points and resistances per layer
| Layer | HP | ||||
|---|---|---|---|---|---|
| 1,055 | 0% | 20% | 70% | 88% | |
| 2,109 | 50% | 35% | 63% | 80% | |
| 2,004 | 33% | 33% | 33% | 33% | |
| Total | 5,168 | ||||
Systems
Capacitor, targeting and navigation
Capacitor
Targeting
Navigation
Bonuses
Per skill level, then role
Amarr Cruiser bonuses per level
- 150% bonus to Remote Capacitor Transmitter range
- 20% bonus to Logistic Drone transfer amount
- 60% bonus to Remote Armor Repairer optimal range and falloff
Logistics Cruisers bonuses per level
- 15% reduction in Remote Capacitor Transmitter activation cost
- 15% reduction in Remote Armor Repairer activation cost
- 7.5% bonus to Armor Plate hitpoints
Role bonus
- 65% reduction in Remote Armor Repairer powergrid requirement
- 50% reduction in Remote Capacitor Transmitter powergrid requirement
Issuing authority
The faction that builds the ship
Amarr Empire
The Amarr Empire is built upon faith in the One True God and loyalty to the Throne.
The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.
- Vessel
- Guardian
- Class
- Logistics
- Builder
- Amarr Empire
- Tech
- Tech II
- Length
- -
- Drawing
- DWG-11987
- SDE
- 3607705
Skins
21 looks. Try them on.
Every skin CCP makes for the Guardian, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.
Standard issue
The hull's own colors
In-game 13
SKINR 8