Starting the engine

Amarr · Logistics · Tech II

Guardian

The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.

Skin /Standard issue

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Amarr Empire Logistics

The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.

While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.

Blueprint

Everything it takes to build one.

DWG-11987 Scale - Sheet 1 of 1

Drafting Guardian

01

Fitting

Slots, hardpoints and the resources a fit spends

High
6
Mid
2
Low
5
Rig
2

3

Turret hardpoints

0

Launcher hardpoints

Powergrid MW 1,075
CPU tf 310
Calibration 400
Drone bay m³ 25
Bandwidth Mbit/s 25
02

Defense

Hit points and resistances per layer

LayerHP EM Therm Kin Exp
Shield 1,250 s recharge1,0550% 20% 70% 88%
Armor 2,10950% 35% 63% 80%
Structure 2,00433% 33% 33% 33%
Total5,168
03

Systems

Capacitor, targeting and navigation

Capacitor

Capacity GJ 2,250
Recharge s 500

Targeting

Range km 65
Locked targets 10
Scan resolution mm 385
Signature m 70
Radar pts 19

Navigation

Velocity m/s 209
Align time s 5.1
Inertia x 0.61
Warp speed AU/s 4
04

Bonuses

Per skill level, then role

Amarr Cruiser bonuses per level

  • 150% bonus to Remote Capacitor Transmitter range
  • 20% bonus to Logistic Drone transfer amount
  • 60% bonus to Remote Armor Repairer optimal range and falloff

Logistics Cruisers bonuses per level

  • 15% reduction in Remote Capacitor Transmitter activation cost
  • 15% reduction in Remote Armor Repairer activation cost
  • 7.5% bonus to Armor Plate hitpoints

Role bonus

  • 65% reduction in Remote Armor Repairer powergrid requirement
  • 50% reduction in Remote Capacitor Transmitter powergrid requirement
05

Issuing authority

The faction that builds the ship

Amarr Empire

The Amarr Empire is built upon faith in the One True God and loyalty to the Throne.

The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.

Vessel
Guardian
Class
Logistics
Builder
Amarr Empire
Tech
Tech II
Length
-
Drawing
DWG-11987
SDE
3607705

Skins

21 looks. Try them on.

Every skin CCP makes for the Guardian, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.

Standard issue

The hull's own colors

In-game 13

SKINR 8

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