Starting the engine

Minmatar · Lancer Dreadnought · Tech II

Valravn

”The meaning of Turnur’s destruction is plain and needs no explanation.

Skin /Standard issue

Scroll

Profile

Minmatar Republic Lancer Dreadnought

”The meaning of Turnur’s destruction is plain and needs no explanation. We have always known that the Amarr Empire and its evil religion cares not if its ultimate end is to rule over an empire of ashes, blood, and desolation. Its only object is to rule the stars be they bright or be they dark. Never, I say. Never again the long night!”
– Valklear General Kril Efrit, Skarkon Tribal Resistance Army, Broadcast to Republic, March YC125

The Great Caravans of the Thukker Tribe roam ceaselessly across the space of the Republic and beyond in their Great Wildlands territories, and the tribe’s ship architects are renowned across New Eden for their ingenuity. Due to their special requirements and experience, the Thukker have long functioned as a major developer of ships for the Republic, and the secret project to bring an advanced dreadnought to fruition was an ideal task for the shipbuilding circles of the Great Caravans. Close collaboration with their allies in the Republic Security Services, together with their own extensive contacts among the underworld cartels of New Eden, gave the Thukker engineers an up-to-date understanding of the “Disruptive Lance” technology that the Valravn-class Lancer Dreadnought uses alongside its batteries of projectile weapons.

Blueprint

Everything it takes to build one.

DWG-77288 Scale - Sheet 1 of 1

Drafting Valravn

01

Fitting

Slots, hardpoints and the resources a fit spends

High
6
Mid
6
Low
6
Rig
2

3

Turret hardpoints

0

Launcher hardpoints

Powergrid MW 600,000
CPU tf 900
Calibration 400
02

Defense

Hit points and resistances per layer

LayerHP EM Therm Kin Exp
Shield 15,000 s recharge100,00045% 40% 40% 50%
Armor 100,00080% 50% 25% 10%
Structure 100,00033% 33% 33% 33%
Total300,000
03

Systems

Capacitor, targeting and navigation

Capacitor

Capacity GJ 60,000
Recharge s 4,390

Targeting

Range km 92.5
Locked targets 7
Scan resolution mm 95
Signature m 11,800
Ladar pts 39

Navigation

Velocity m/s 80
Align time s 39.3
Inertia x 0.045
Warp speed AU/s 1.5
04

Bonuses

Per skill level, then role

Minmatar Dreadnought bonuses per level

  • 10% bonus to Capital Projectile Turret falloff range
  • 5% bonus to Shield Booster and Armor Repairer amount

Lancer Dreadnoughts bonuses per level

  • 10% bonus to Disruptive Lance damage
  • 20% bonus to Disruptive Lance maximum range

Role bonus

  • · Can fit a Siege module
  • · Can fit a Disruptive Lance
  • 5x penalty to Entosis Link cycle time
05

Issuing authority

The faction that builds the ship

Minmatar Republic

The Minmatar Republic seeks to end tyranny and oppression across the cluster.

The Minmatar Republic was formed over a century ago when the Minmatar threw out their Amarrian overlords in what is now known as the Minmatar Rebellion. In this the Minmatar had the support of the Gallente Federation, and to this day the two nations remain close allies. Yet, only a quarter of the Minmatar people reside within the Republic. The rest are scattered around the star cluster, including a large portion who are still enslaved within the Amarr Empire. Minmatar individuals are independent and proud, possessing a strong will and a multitude of tribal traditions.

Vessel
Valravn
Class
Lancer Dreadnought
Builder
Minmatar Republic
Tech
Tech II
Length
-
Drawing
DWG-77288
SDE
3607705

Skins

4 looks. Try them on.

Every skin CCP makes for the Valravn, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.

Standard issue

The hull's own colors

In-game 3

SKINR 1

EVE Online and all related assets are the property of CCP hf. This tool is not affiliated with or endorsed by CCP. Ships are built live from the game client with CarbonEngineJS.