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Amarr · Lancer Dreadnought · Tech II

Bane

“And finally the Lord’s Avengers slew the false leaders of the misguided Striking them with spears of holy light and casting them down For the Lord is the bane of all deceivers and false powers“ – The Scriptures, Book II, Apocalypse 10:47 Developed in utmost secret as a collaboration between the Imperial Navy and Royal Khanid Navy, the Bane-class Lancer Dreadnought uses all the expertise of Khanid shipwrights and weapons engineers to marry the formidable Revelation hull with highly advanced missile and directed energy weapons.

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Amarr Empire Lancer Dreadnought

“And finally the Lord’s Avengers slew the false leaders of the misguided
Striking them with spears of holy light and casting them down
For the Lord is the bane of all deceivers and false powers“
– The Scriptures, Book II, Apocalypse 10:47

Developed in utmost secret as a collaboration between the Imperial Navy and Royal Khanid Navy, the Bane-class Lancer Dreadnought uses all the expertise of Khanid shipwrights and weapons engineers to marry the formidable Revelation hull with highly advanced missile and directed energy weapons. Like all Lancer Dreadnoughts, the Bane is capable of using the new “Disruptive Lance” variant of lance weaponry. Heavily armored, its secondary weapons are the missile weapons favored by Khanid designers, a decision that helps alleviate the massive energy requirements of the lance weapon.

Blueprint

Everything it takes to build one.

DWG-77283 Scale - Sheet 1 of 1

Drafting Bane

01

Fitting

Slots, hardpoints and the resources a fit spends

High
6
Mid
4
Low
8
Rig
2

0

Turret hardpoints

3

Launcher hardpoints

Powergrid MW 710,000
CPU tf 850
Calibration 400
02

Defense

Hit points and resistances per layer

LayerHP EM Therm Kin Exp
Shield 15,000 s recharge75,0000% 20% 55% 73%
Armor 120,00050% 35% 48% 55%
Structure 110,00033% 33% 33% 33%
Total305,000
03

Systems

Capacitor, targeting and navigation

Capacitor

Capacity GJ 65,000
Recharge s 4,770

Targeting

Range km 97.5
Locked targets 7
Scan resolution mm 90
Signature m 11,900
Radar pts 41

Navigation

Velocity m/s 75
Align time s 39.3
Inertia x 0.044
Warp speed AU/s 1.5
04

Bonuses

Per skill level, then role

Amarr Dreadnought bonuses per level

  • 5% bonus to XL Cruise, XL Torpedo and Torpedo damage
  • 5% reduction in XL Cruise, XL Torpedo and Torpedo explosion radius

Lancer Dreadnoughts bonuses per level

  • 10% bonus to Disruptive Lance damage
  • 20% bonus to Disruptive Lance maximum range

Role bonus

  • · Can fit a Siege module
  • · Can fit a Disruptive Lance
  • 5x penalty to Entosis Link cycle time
05

Issuing authority

The faction that builds the ship

Amarr Empire

The Amarr Empire is built upon faith in the One True God and loyalty to the Throne.

The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.

Vessel
Bane
Class
Lancer Dreadnought
Builder
Amarr Empire
Tech
Tech II
Length
-
Drawing
DWG-77283
SDE
3607705

Skins

9 looks. Try them on.

Every skin CCP makes for the Bane, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.

Standard issue

The hull's own colors

In-game 4

SKINR 5

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