Amarr · Lancer Dreadnought · Tech II
Bane
“And finally the Lord’s Avengers slew the false leaders of the misguided Striking them with spears of holy light and casting them down For the Lord is the bane of all deceivers and false powers“ – The Scriptures, Book II, Apocalypse 10:47 Developed in utmost secret as a collaboration between the Imperial Navy and Royal Khanid Navy, the Bane-class Lancer Dreadnought uses all the expertise of Khanid shipwrights and weapons engineers to marry the formidable Revelation hull with highly advanced missile and directed energy weapons.
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Amarr Empire Lancer Dreadnought
Striking them with spears of holy light and casting them down
For the Lord is the bane of all deceivers and false powers“
– The Scriptures, Book II, Apocalypse 10:47
Developed in utmost secret as a collaboration between the Imperial Navy and Royal Khanid Navy, the Bane-class Lancer Dreadnought uses all the expertise of Khanid shipwrights and weapons engineers to marry the formidable Revelation hull with highly advanced missile and directed energy weapons. Like all Lancer Dreadnoughts, the Bane is capable of using the new “Disruptive Lance” variant of lance weaponry. Heavily armored, its secondary weapons are the missile weapons favored by Khanid designers, a decision that helps alleviate the massive energy requirements of the lance weapon.
Blueprint
Everything it takes to build one.
DWG-77283 Scale - Sheet 1 of 1
Drafting Bane
Fitting
Slots, hardpoints and the resources a fit spends
0
Turret hardpoints
3
Launcher hardpoints
Defense
Hit points and resistances per layer
| Layer | HP | ||||
|---|---|---|---|---|---|
| 75,000 | 0% | 20% | 55% | 73% | |
| 120,000 | 50% | 35% | 48% | 55% | |
| 110,000 | 33% | 33% | 33% | 33% | |
| Total | 305,000 | ||||
Systems
Capacitor, targeting and navigation
Capacitor
Targeting
Navigation
Bonuses
Per skill level, then role
Amarr Dreadnought bonuses per level
- 5% bonus to XL Cruise, XL Torpedo and Torpedo damage
- 5% reduction in XL Cruise, XL Torpedo and Torpedo explosion radius
Lancer Dreadnoughts bonuses per level
- 10% bonus to Disruptive Lance damage
- 20% bonus to Disruptive Lance maximum range
Role bonus
- · Can fit a Siege module
- · Can fit a Disruptive Lance
- 5x penalty to Entosis Link cycle time
Issuing authority
The faction that builds the ship
Amarr Empire
The Amarr Empire is built upon faith in the One True God and loyalty to the Throne.
The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.
- Vessel
- Bane
- Class
- Lancer Dreadnought
- Builder
- Amarr Empire
- Tech
- Tech II
- Length
- -
- Drawing
- DWG-77283
- SDE
- 3607705
Skins
9 looks. Try them on.
Every skin CCP makes for the Bane, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.
Standard issue
The hull's own colors
In-game 4
SKINR 5