Starting the engine

Minmatar · Command Carrier · Tech II

Ymir

Following the escalating conflict of YC128, the Sebiestor Chief Acassa Midular called upon Core Complexion to create an elevated war platform capable of supporting the rapid response fleets she felt would be essential to Minmatar's success in the next war to come.

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Minmatar Republic Command Carrier

Following the escalating conflict of YC128, the Sebiestor Chief Acassa Midular called upon Core Complexion to create an elevated war platform capable of supporting the rapid response fleets she felt would be essential to Minmatar's success in the next war to come.

Core Complexion took the Nidhoggur's classic design and elevated it with the latest advancements in fleet support technology. Superior command support technologies allow it to unlock greater speed and resilience for its accompanying fleet members. It is the ultimate expression of the Republic's military doctrine, supercharged by the technical brilliance that Core Complexion and the Sebiestor have become synonymous with.

Blueprint

Everything it takes to build one.

DWG-92825 Scale - Sheet 1 of 1

Drafting Ymir

01

Fitting

Slots, hardpoints and the resources a fit spends

High
6
Mid
7
Low
5
Rig
2

0

Turret hardpoints

0

Launcher hardpoints

Powergrid MW 555,555
CPU tf 875
Calibration 400
Fighter bay m³ 75,000
Fighter tubes 4
02

Defense

Hit points and resistances per layer

LayerHP EM Therm Kin Exp
Shield 15,000 s recharge63,50063% 50% 40% 50%
Armor 63,00085% 60% 25% 10%
Structure 61,50033% 33% 33% 33%
Total188,000
03

Systems

Capacitor, targeting and navigation

Capacitor

Capacity GJ 57,600
Recharge s 4,426

Targeting

Range km 305
Locked targets 14
Scan resolution mm 84
Signature m 10,585
Ladar pts 68

Navigation

Velocity m/s 85
Align time s 33.3
Inertia x 0.039
Warp speed AU/s 1.5
04

Bonuses

Per skill level, then role

Minmatar Carrier bonuses per level

  • 10% bonus to Support Fighter velocity
  • 20% bonus to Support Fighter shield hitpoints
  • 10% bonus to Dromi Support Fighter stasis webification strength and range
  • 20% increase in Conduit Jump capacity

Command Carriers bonuses per level

  • 5% bonus to Shield Command and Skirmish Command burst strength and duration
  • 5% reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up

Role bonus

  • · Can fit Integrated Sensor Array
  • · Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
  • · Can fit three Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 20% bonus to Capital Micro Jump Field Generator maximum ship jump cap
  • · Can launch Light and Support Fighters
  • · Can lock at extended ranges
  • · Conduit Jump capable
  • 5x penalty to Entosis Link duration
05

Issuing authority

The faction that builds the ship

Minmatar Republic

The Minmatar Republic seeks to end tyranny and oppression across the cluster.

The Minmatar Republic was formed over a century ago when the Minmatar threw out their Amarrian overlords in what is now known as the Minmatar Rebellion. In this the Minmatar had the support of the Gallente Federation, and to this day the two nations remain close allies. Yet, only a quarter of the Minmatar people reside within the Republic. The rest are scattered around the star cluster, including a large portion who are still enslaved within the Amarr Empire. Minmatar individuals are independent and proud, possessing a strong will and a multitude of tribal traditions.

Vessel
Ymir
Class
Command Carrier
Builder
Minmatar Republic
Tech
Tech II
Length
-
Drawing
DWG-92825
SDE
3607705

Skins

9 looks. Try them on.

Every skin CCP makes for the Ymir, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.

Standard issue

The hull's own colors

In-game 2

SKINR 7

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