Minmatar · Command Carrier · Tech II
Ymir
Following the escalating conflict of YC128, the Sebiestor Chief Acassa Midular called upon Core Complexion to create an elevated war platform capable of supporting the rapid response fleets she felt would be essential to Minmatar's success in the next war to come.
← → Skin /Standard issue
Profile
Minmatar Republic Command Carrier
Core Complexion took the Nidhoggur's classic design and elevated it with the latest advancements in fleet support technology. Superior command support technologies allow it to unlock greater speed and resilience for its accompanying fleet members. It is the ultimate expression of the Republic's military doctrine, supercharged by the technical brilliance that Core Complexion and the Sebiestor have become synonymous with.
Blueprint
Everything it takes to build one.
DWG-92825 Scale - Sheet 1 of 1
Drafting Ymir
Fitting
Slots, hardpoints and the resources a fit spends
0
Turret hardpoints
0
Launcher hardpoints
Defense
Hit points and resistances per layer
| Layer | HP | ||||
|---|---|---|---|---|---|
| 63,500 | 63% | 50% | 40% | 50% | |
| 63,000 | 85% | 60% | 25% | 10% | |
| 61,500 | 33% | 33% | 33% | 33% | |
| Total | 188,000 | ||||
Systems
Capacitor, targeting and navigation
Capacitor
Targeting
Navigation
Bonuses
Per skill level, then role
Minmatar Carrier bonuses per level
- 10% bonus to Support Fighter velocity
- 20% bonus to Support Fighter shield hitpoints
- 10% bonus to Dromi Support Fighter stasis webification strength and range
- 20% increase in Conduit Jump capacity
Command Carriers bonuses per level
- 5% bonus to Shield Command and Skirmish Command burst strength and duration
- 5% reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up
Role bonus
- · Can fit Integrated Sensor Array
- · Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
- · Can fit three Command Burst modules
- 200% bonus to Command Burst area of effect range
- 20% bonus to Capital Micro Jump Field Generator maximum ship jump cap
- · Can launch Light and Support Fighters
- · Can lock at extended ranges
- · Conduit Jump capable
- 5x penalty to Entosis Link duration
Issuing authority
The faction that builds the ship
Minmatar Republic
The Minmatar Republic seeks to end tyranny and oppression across the cluster.
The Minmatar Republic was formed over a century ago when the Minmatar threw out their Amarrian overlords in what is now known as the Minmatar Rebellion. In this the Minmatar had the support of the Gallente Federation, and to this day the two nations remain close allies. Yet, only a quarter of the Minmatar people reside within the Republic. The rest are scattered around the star cluster, including a large portion who are still enslaved within the Amarr Empire. Minmatar individuals are independent and proud, possessing a strong will and a multitude of tribal traditions.
- Vessel
- Ymir
- Class
- Command Carrier
- Builder
- Minmatar Republic
- Tech
- Tech II
- Length
- -
- Drawing
- DWG-92825
- SDE
- 3607705
Skins
9 looks. Try them on.
Every skin CCP makes for the Ymir, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.
Standard issue
The hull's own colors
In-game 2
SKINR 7