Amarr · Command Carrier · Tech II
Salvation
As the dust settled following the Warpath conflict of YC128, many smaller holdings on the fringes of the Amarr Empire fell into chaos.
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Profile
Amarr Empire Command Carrier
They needed a way to improve the operational efficiency of these fleets while also demonstrating the awesome power of the Empire that backs them. Carthum Conglomerate’s solution to this problem was the Salvation. An advanced support carrier with robust command burst functions, it was capable of elevating a group of lesser vessels into an unstoppable armada.
Blueprint
Everything it takes to build one.
DWG-92822 Scale - Sheet 1 of 1
Drafting Salvation
Fitting
Slots, hardpoints and the resources a fit spends
0
Turret hardpoints
0
Launcher hardpoints
Defense
Hit points and resistances per layer
| Layer | HP | ||||
|---|---|---|---|---|---|
| 51,500 | 0% | 20% | 63% | 81% | |
| 70,000 | 50% | 35% | 55% | 70% | |
| 74,500 | 33% | 33% | 33% | 33% | |
| Total | 196,000 | ||||
Systems
Capacitor, targeting and navigation
Capacitor
Targeting
Navigation
Bonuses
Per skill level, then role
Amarr Carrier bonuses per level
- 4% bonus to all armor resistances
- 20% bonus to Support Fighter shield hitpoints
- 10% bonus to Cenobite Support Fighter neutralization strength and optimal range
- 20% increase in Conduit Jump capacity
Command Carriers bonuses per level
- 5% bonus to Armored Command and Information Command burst strength and duration
- 5% reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up time
Role bonus
- · Can fit Integrated Sensor Array
- · Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
- · Can fit three Command Burst modules
- 200% bonus to Command Burst area of effect range
- 20% bonus to Capital Micro Jump Field Generator maximum ship jump cap
- · Can launch Light and Support Fighters
- · Can lock at extended ranges
- · Conduit Jump capable
- 5x penalty to Entosis Link duration
Issuing authority
The faction that builds the ship
Amarr Empire
The Amarr Empire is built upon faith in the One True God and loyalty to the Throne.
The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.
- Vessel
- Salvation
- Class
- Command Carrier
- Builder
- Amarr Empire
- Tech
- Tech II
- Length
- -
- Drawing
- DWG-92822
- SDE
- 3607705
Skins
9 looks. Try them on.
Every skin CCP makes for the Salvation, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.
Standard issue
The hull's own colors
In-game 3
SKINR 6