Starting the engine

Amarr · Shuttle

Amarr Shuttle

Amarr Shuttle

Skin /Standard issue

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Amarr Empire Shuttle

Amarr Shuttle

Blueprint

Everything it takes to build one.

DWG-11134 Scale - Sheet 1 of 1

Drafting Amarr Shuttle

01

Fitting

Slots, hardpoints and the resources a fit spends

High
0
Mid
0
Low
0
Rig
0

0

Turret hardpoints

0

Launcher hardpoints

Powergrid MW 25
CPU tf 150
Calibration 1
02

Defense

Hit points and resistances per layer

LayerHP EM Therm Kin Exp
Shield 625 s recharge2350% 20% 40% 50%
Armor 19550% 35% 25% 20%
Structure 1633% 33% 33% 33%
Total446
03

Systems

Capacitor, targeting and navigation

Capacitor

Capacity GJ 250
Recharge s 375

Targeting

Range km 35
Locked targets 2
Signature m 25
Radar pts 6

Navigation

Velocity m/s 500
Align time s 1.1
Inertia x 1
Warp speed AU/s 5
04

Bonuses

Per skill level, then role

Role bonus

  • 90% reduction to effective distance traveled for jump fatigue
  • · Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor
05

Issuing authority

The faction that builds the ship

Amarr Empire

The Amarr Empire is built upon faith in the One True God and loyalty to the Throne.

The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.

Vessel
Amarr Shuttle
Class
Shuttle
Builder
Amarr Empire
Tech
-
Length
-
Drawing
DWG-11134
SDE
3607705

Skins

13 looks. Try them on.

Every skin CCP makes for the Amarr Shuttle, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.

Standard issue

The hull's own colors

In-game 6

SKINR 7

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