Starting the engine

Amarr · Carrier

Archon

The Archon was commissioned by the Imperial Navy to act as a personnel and fighter carrier.

Skin /Standard issue

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Profile

Amarr Empire Carrier

The Archon was commissioned by the Imperial Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initiative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.

The Archon is capable of generating a Jump Conduit Portal which allows it to instantaneously transport itself and nearby fleet members to a target cynosural beacon. Ship classes that can be moved via conduit: Frigates, Destroyers, Cruisers, Battlecruisers, and Battleships.

Blueprint

Everything it takes to build one.

DWG-23757 Scale - Sheet 1 of 1

Drafting Archon

01

Fitting

Slots, hardpoints and the resources a fit spends

High
5
Mid
4
Low
7
Rig
3

0

Turret hardpoints

0

Launcher hardpoints

Powergrid MW 775,000
CPU tf 625
Calibration 400
Fighter bay m³ 65,000
Fighter tubes 4
02

Defense

Hit points and resistances per layer

LayerHP EM Therm Kin Exp
Shield 15,000 s recharge53,0000% 20% 40% 50%
Armor 72,00050% 35% 25% 20%
Structure 76,30033% 33% 33% 33%
Total201,300
03

Systems

Capacitor, targeting and navigation

Capacitor

Capacity GJ 58,000
Recharge s 4,450

Targeting

Range km 315
Locked targets 14
Scan resolution mm 70
Signature m 9,920
Radar pts 72

Navigation

Velocity m/s 80
Align time s 35.8
Inertia x 0.041
Warp speed AU/s 1.5
04

Bonuses

Per skill level, then role

Amarr Carrier bonuses per level

  • 4% bonus to all armor resistances
  • 5% bonus to Cenobite Support Fighter neutralization optimal range
  • 2% bonus to Cenobite Support Fighter neutralization strength
  • 1% bonus to Armored Command and Information Command burst strength and duration

Role bonus

  • · Can fit Integrated Sensor Array
  • · Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
  • · Can fit two Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • · Can launch Light and Support Fighters
  • · Can lock at extended ranges
  • · Conduit Jump capable
  • 5x penalty to Entosis Link duration
05

Issuing authority

The faction that builds the ship

Amarr Empire

The Amarr Empire is built upon faith in the One True God and loyalty to the Throne.

The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.

Vessel
Archon
Class
Carrier
Builder
Amarr Empire
Tech
-
Length
-
Drawing
DWG-23757
SDE
3607705

Skins

22 looks. Try them on.

Every skin CCP makes for the Archon, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.

Standard issue

The hull's own colors

In-game 10

SKINR 12

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