Starting the engine

Amarr · Combat Battlecruiser · Tech I

Harbinger

Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly.

Skin /Standard issue

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Amarr Empire Combat Battlecruiser

Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.

Blueprint

Everything it takes to build one.

DWG-24696 Scale - Sheet 1 of 1

Drafting Harbinger

01

Fitting

Slots, hardpoints and the resources a fit spends

High
7
Mid
4
Low
6
Rig
3

6

Turret hardpoints

0

Launcher hardpoints

Powergrid MW 1,550
CPU tf 375
Calibration 400
Drone bay m³ 75
Bandwidth Mbit/s 50
02

Defense

Hit points and resistances per layer

LayerHP EM Therm Kin Exp
Shield 1,400 s recharge3,0000% 20% 40% 50%
Armor 5,25050% 35% 25% 20%
Structure 4,50033% 33% 33% 33%
Total12,750
03

Systems

Capacitor, targeting and navigation

Capacitor

Capacity GJ 3,500
Recharge s 875

Targeting

Range km 65
Locked targets 7
Scan resolution mm 210
Signature m 270
Radar pts 17

Navigation

Velocity m/s 175
Align time s 6.1
Inertia x 0.57
Warp speed AU/s 3.5
04

Bonuses

Per skill level, then role

Amarr Battlecruiser bonuses per level

  • 10% reduction in Medium Energy Turret activation cost
  • 10% bonus to Medium Energy Turret damage

Role bonus

  • · Can use one Command Burst module
  • 50% bonus to Command Burst area of effect range
  • 25% bonus to Medium Energy Turret optimal range and falloff
05

Issuing authority

The faction that builds the ship

Amarr Empire

The Amarr Empire is built upon faith in the One True God and loyalty to the Throne.

The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.

Vessel
Harbinger
Class
Combat Battlecruiser
Builder
Amarr Empire
Tech
Tech I
Length
-
Drawing
DWG-24696
SDE
3607705

Skins

20 looks. Try them on.

Every skin CCP makes for the Harbinger, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.

Standard issue

The hull's own colors

In-game 14

SKINR 6

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