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Amarr · Frigate · Faction

Crucifier Navy Issue

As YC117 came to a close, the Imperial Navy found itself facing the most significant series of crises in over seven years.

Skin /Standard issue

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Amarr Empire Frigate

As YC117 came to a close, the Imperial Navy found itself facing the most significant series of crises in over seven years. The loss of Empress Jamyl Sarum to the hostile and enigmatic Drifter fleet followed by further Drifter incursions into the Empire left the Navy stretched thin and barely able to keep up with the demands of defending the throne worlds. In response to these challenges, the Empire has turned to their Capsuleer allies for support in their time of need.

The Crucifier Navy Issue is the first Navy vessel to be designed for Capsuleer use first and traditional navy use second. It combines powerful laser systems with overwhelming weapon disruption at close ranges, designed to meet the realities of capsuleer combat in the contested low security regions where the Empire's borders are in most need of bolstering.

Blueprint

Everything it takes to build one.

DWG-37453 Scale - Sheet 1 of 1

Drafting Crucifier Navy Issue

01

Fitting

Slots, hardpoints and the resources a fit spends

High
3
Mid
4
Low
3
Rig
3

2

Turret hardpoints

0

Launcher hardpoints

Powergrid MW 42
CPU tf 160
Calibration 400
Drone bay m³ 20
Bandwidth Mbit/s 10
02

Defense

Hit points and resistances per layer

LayerHP EM Therm Kin Exp
Shield 625 s recharge3750% 20% 40% 50%
Armor 70050% 35% 25% 20%
Structure 52533% 33% 33% 33%
Total1,600
03

Systems

Capacitor, targeting and navigation

Capacitor

Capacity GJ 500
Recharge s 250

Targeting

Range km 64
Locked targets 5
Scan resolution mm 640
Signature m 38
Radar pts 14

Navigation

Velocity m/s 340
Align time s 2.5
Inertia x 3.35
Warp speed AU/s 5
04

Bonuses

Per skill level, then role

Amarr Frigate bonuses per level

  • 7.5% bonus to Weapon Disruptor effectiveness
  • 20% bonus to Small Energy Turret damage

Role bonus

  • -85% penalty to Weapon Disruptor optimal range and falloff
  • -85% reduction in Weapon Disruptor activation cost and CPU requirements
05

Issuing authority

The faction that builds the ship

Amarr Empire

The Amarr Empire is built upon faith in the One True God and loyalty to the Throne.

The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.

Vessel
Crucifier Navy Issue
Class
Frigate
Builder
Amarr Empire
Tech
Faction
Length
-
Drawing
DWG-37453
SDE
3607705

Skins

10 looks. Try them on.

Every skin CCP makes for the Crucifier Navy Issue, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.

Standard issue

The hull's own colors

In-game 8

SKINR 2

EVE Online and all related assets are the property of CCP hf. This tool is not affiliated with or endorsed by CCP. Ships are built live from the game client with CarbonEngineJS.