Amarr · Destroyer · Tech I
Coercer
Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels.
← → Skin /Standard issue
Profile
Amarr Empire Destroyer
Blueprint
Everything it takes to build one.
DWG-16236 Scale - Sheet 1 of 1
Drafting Coercer
Fitting
Slots, hardpoints and the resources a fit spends
8
Turret hardpoints
0
Launcher hardpoints
Defense
Hit points and resistances per layer
| Layer | HP | ||||
|---|---|---|---|---|---|
| 700 | 0% | 20% | 40% | 50% | |
| 900 | 50% | 35% | 25% | 20% | |
| 800 | 33% | 33% | 33% | 33% | |
| Total | 2,400 | ||||
Systems
Capacitor, targeting and navigation
Capacitor
Targeting
Navigation
Bonuses
Per skill level, then role
Amarr Destroyer bonuses per level
- 10% bonus to Small Energy Turret tracking speed
- 10% reduction in Small Energy Turret activation cost
Role bonus
- 50% bonus to Small Energy Turret optimal range
Issuing authority
The faction that builds the ship
Amarr Empire
The Amarr Empire is built upon faith in the One True God and loyalty to the Throne.
The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.
- Vessel
- Coercer
- Class
- Destroyer
- Builder
- Amarr Empire
- Tech
- Tech I
- Length
- -
- Drawing
- DWG-16236
- SDE
- 3607705
Skins
25 looks. Try them on.
Every skin CCP makes for the Coercer, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.
Standard issue
The hull's own colors
In-game 21
SKINR 4