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Amarr · Cruiser · Tech I

Augoror

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants.

Skin /Standard issue

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Amarr Empire Cruiser

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror.

The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.

Blueprint

Everything it takes to build one.

DWG-625 Scale - Sheet 1 of 1

Drafting Augoror

01

Fitting

Slots, hardpoints and the resources a fit spends

High
5
Mid
3
Low
5
Rig
3

3

Turret hardpoints

0

Launcher hardpoints

Powergrid MW 650
CPU tf 275
Calibration 400
Drone bay m³ 20
Bandwidth Mbit/s 20
02

Defense

Hit points and resistances per layer

LayerHP EM Therm Kin Exp
Shield 1,250 s recharge1,0000% 20% 40% 50%
Armor 1,65050% 35% 25% 20%
Structure 1,55033% 33% 33% 33%
Total4,200
03

Systems

Capacitor, targeting and navigation

Capacitor

Capacity GJ 2,250
Recharge s 450

Targeting

Range km 60
Locked targets 8
Scan resolution mm 300
Signature m 90
Radar pts 13

Navigation

Velocity m/s 235
Align time s 5
Inertia x 0.56
Warp speed AU/s 4
04

Bonuses

Per skill level, then role

Amarr Cruiser bonuses per level

  • 12.5% bonus to Remote Armor Repairer amount
  • 5% reduction in Remote Armor Repairer activation cost

Role bonus

  • 1000% bonus to Remote Capacitor Transmitter range
  • 200% bonus to Remote Capacitor Transmitter transfer amount
  • 430% bonus to Remote Armor Repairer optimal range and falloff
05

Issuing authority

The faction that builds the ship

Amarr Empire

The Amarr Empire is built upon faith in the One True God and loyalty to the Throne.

The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.

Vessel
Augoror
Class
Cruiser
Builder
Amarr Empire
Tech
Tech I
Length
-
Drawing
DWG-625
SDE
3607705

Skins

18 looks. Try them on.

Every skin CCP makes for the Augoror, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.

Standard issue

The hull's own colors

In-game 12

SKINR 6

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