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Amarr · Combat Battlecruiser · Faction

Harbinger Navy Issue

While the Harbinger is a formidable vessel on its own, recent reports have raised its lack of flexibility as a noteworthy concern in the ever-shifting fleet tactic doctrines.

Skin /Standard issue

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Amarr Empire Combat Battlecruiser

While the Harbinger is a formidable vessel on its own, recent reports have raised its lack of flexibility as a noteworthy concern in the ever-shifting fleet tactic doctrines. Working hard to correct this problem, Imperial engineers came up with the improved Navy Issue variant. Boasting upgraded tracking systems, enhanced resilience and an advanced medium slot configuration layout, the Harbinger Navy Issue is a radical change over its predecessor, capable of astounding performance in a much wider spectrum of engagements.

Blueprint

Everything it takes to build one.

DWG-33155 Scale - Sheet 1 of 1

Drafting Harbinger Navy Issue

01

Fitting

Slots, hardpoints and the resources a fit spends

High
7
Mid
5
Low
6
Rig
3

6

Turret hardpoints

0

Launcher hardpoints

Powergrid MW 1,625
CPU tf 410
Calibration 400
Drone bay m³ 75
Bandwidth Mbit/s 50
02

Defense

Hit points and resistances per layer

LayerHP EM Therm Kin Exp
Shield 1,800 s recharge4,5000% 20% 40% 50%
Armor 7,87550% 35% 25% 20%
Structure 6,75033% 33% 33% 33%
Total19,125
03

Systems

Capacitor, targeting and navigation

Capacitor

Capacity GJ 3,500
Recharge s 875

Targeting

Range km 70
Locked targets 7
Scan resolution mm 210
Signature m 270
Radar pts 21

Navigation

Velocity m/s 175
Align time s 5.6
Inertia x 0.52
Warp speed AU/s 3.5
04

Bonuses

Per skill level, then role

Amarr Battlecruiser bonuses per level

  • 7.5% bonus to Medium Energy Turret tracking speed
  • 10% bonus to Medium Energy Turret damage
  • 10% reduction in Medium Energy Turret activation cost

Role bonus

  • · Can use one Command Burst module
  • 50% bonus to Command Burst area of effect range
  • 25% bonus to Medium Energy Turret optimal range and falloff
05

Issuing authority

The faction that builds the ship

Amarr Empire

The Amarr Empire is built upon faith in the One True God and loyalty to the Throne.

The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.

Vessel
Harbinger Navy Issue
Class
Combat Battlecruiser
Builder
Amarr Empire
Tech
Faction
Length
-
Drawing
DWG-33155
SDE
3607705

Skins

16 looks. Try them on.

Every skin CCP makes for the Harbinger Navy Issue, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.

Standard issue

The hull's own colors

In-game 10

SKINR 6

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