Starting the engine

Amarr · Tactical Destroyer · Tech III

Confessor

Your first duty is to purge yourself in the flames of your confession before God.

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Amarr Empire Tactical Destroyer

Your first duty is to purge yourself in the flames of your confession before God. You must become ash in God's hands, for only then may you rise anew to strike the adversary down.

-Apostle-Martial Zhar Pashay's dawn address to the Paladins at the Battle of Rahdo, Amarr Prime AD 20538

Blueprint

Everything it takes to build one.

DWG-34317 Scale - Sheet 1 of 1

Drafting Confessor

01

Fitting

Slots, hardpoints and the resources a fit spends

High
6
Mid
3
Low
5
Rig
3

4

Turret hardpoints

0

Launcher hardpoints

Powergrid MW 62
CPU tf 180
Calibration 400
02

Defense

Hit points and resistances per layer

LayerHP EM Therm Kin Exp
Shield 800 s recharge6000% 20% 55% 75%
Armor 80050% 35% 44% 60%
Structure 75033% 33% 33% 33%
Total2,150
03

Systems

Capacitor, targeting and navigation

Capacitor

Capacity GJ 800
Recharge s 320

Targeting

Range km 45
Locked targets 7
Scan resolution mm 520
Signature m 65
Radar pts 13

Navigation

Velocity m/s 250
Align time s 3.7
Inertia x 3
Warp speed AU/s 4.5
04

Bonuses

Per skill level, then role

Amarr Tactical Destroyer bonuses per level

  • 7.5% bonus to Small Energy Turret damage
  • 10% reduction in Small Energy Turret activation cost
  • 5% reduction in module heat damage amount taken

Characteristics

  • 33% bonus to Small Energy Turret damage
  • 95% reduction in Scan Probe Launcher and Survey Probe Launcher CPU requirements
  • · Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 10 seconds.
  • · Defense Mode
  • 33.3% bonus to all armor resistances while Defense Mode is enabled
  • 33.3% reduction in ship signature radius while Defense Mode is enabled
  • 33.3% bonus to Remote Armor Repairer repair amount and reduction in activation cost while Defense Mode is enabled
  • · Propulsion Mode
  • 66.6% bonus to Afterburner and Microwarpdrive speed boost while Propulsion Mode is enabled
  • 33.3% bonus to ship inertia modifier while Propulsion Mode is enabled
  • · Sharpshooter Mode
  • 66.6% bonus to Small Energy Turret optimal range while Sharpshooter Mode is enabled
  • 33.3% bonus to Small Energy Turret damage while Sharpshooter Mode is enabled
  • 100% bonus to sensor strength and targeting range while Sharpshooter Mode is enabled
  • 66.6% increased resistances against hostile Sensor Dampeners and Weapon Disruptors while Sharpshooter Mode is enabled
05

Issuing authority

The faction that builds the ship

Amarr Empire

The Amarr Empire is built upon faith in the One True God and loyalty to the Throne.

The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.

Vessel
Confessor
Class
Tactical Destroyer
Builder
Amarr Empire
Tech
Tech III
Length
-
Drawing
DWG-34317
SDE
3607705

Skins

13 looks. Try them on.

Every skin CCP makes for the Confessor. See it on the hull before you spend a single PLEX.

Standard issue

The hull's own colors

In-game 13

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