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Amarr · Logistics Frigate · Tech II

Deacon

The Deacon is the latest success from the engineers at Carthum Conglomerate, designed as a remote repairing ship that can keep up with fast moving fleets including those containing the extremely popular Confessor-class Tactical Destroyer.

Skin /Standard issue

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Amarr Empire Logistics Frigate

The Deacon is the latest success from the engineers at Carthum Conglomerate, designed as a remote repairing ship that can keep up with fast moving fleets including those containing the extremely popular Confessor-class Tactical Destroyer. Managing to miniaturize the powerful remote armor repairing systems from their best-selling Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum was able to release the Deacon in nearly record time and under-budget thanks in part to extensive cooperation with researchers from the Lai Dai megacorp.

Blueprint

Everything it takes to build one.

DWG-37457 Scale - Sheet 1 of 1

Drafting Deacon

01

Fitting

Slots, hardpoints and the resources a fit spends

High
3
Mid
2
Low
5
Rig
2

2

Turret hardpoints

0

Launcher hardpoints

Powergrid MW 57
CPU tf 145
Calibration 400
Drone bay m³ 5
Bandwidth Mbit/s 5
02

Defense

Hit points and resistances per layer

LayerHP EM Therm Kin Exp
Shield 625 s recharge3000% 20% 55% 75%
Armor 55050% 35% 44% 60%
Structure 40033% 33% 33% 33%
Total1,250
03

Systems

Capacitor, targeting and navigation

Capacitor

Capacity GJ 675
Recharge s 337.5

Targeting

Range km 45
Locked targets 8
Scan resolution mm 920
Signature m 34
Radar pts 15

Navigation

Velocity m/s 405
Align time s 4
Inertia x 3.5
Warp speed AU/s 5
04

Bonuses

Per skill level, then role

Amarr Frigate bonuses per level

  • 10% bonus to Remote Armor Repairer amount
  • 10% reduction in Remote Armor Repairer activation cost

Logistics Frigates bonuses per level

  • 5% reduction in Remote Armor Repairer duration and activation cost
  • 7.5% bonus to armor hitpoints

Role bonus

  • 50% bonus to Remote Armor Repairer optimal range
  • 600% bonus to Remote Armor Repairer falloff
05

Issuing authority

The faction that builds the ship

Amarr Empire

The Amarr Empire is built upon faith in the One True God and loyalty to the Throne.

The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.

Vessel
Deacon
Class
Logistics Frigate
Builder
Amarr Empire
Tech
Tech II
Length
-
Drawing
DWG-37457
SDE
3607705

Skins

10 looks. Try them on.

Every skin CCP makes for the Deacon, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.

Standard issue

The hull's own colors

In-game 8

SKINR 2

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