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Amarr · Force Recon Ship · Tech II

Pilgrim

Force recon ships are the cruiser-class equivalent of covert ops frigates.

Skin /Standard issue

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Amarr Empire Force Recon Ship

Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Blueprint

Everything it takes to build one.

DWG-11965 Scale - Sheet 1 of 1

Drafting Pilgrim

01

Fitting

Slots, hardpoints and the resources a fit spends

High
4
Mid
5
Low
5
Rig
2

3

Turret hardpoints

0

Launcher hardpoints

Powergrid MW 1,000
CPU tf 370
Calibration 400
Drone bay m³ 150
Bandwidth Mbit/s 50
02

Defense

Hit points and resistances per layer

LayerHP EM Therm Kin Exp
Shield 1,250 s recharge8500% 20% 63% 81%
Armor 1,80050% 35% 53% 70%
Structure 1,05033% 33% 33% 33%
Total3,700
03

Systems

Capacitor, targeting and navigation

Capacitor

Capacity GJ 1,440
Recharge s 328

Targeting

Range km 88.4
Locked targets 8
Scan resolution mm 237
Signature m 150
Radar pts 26

Navigation

Velocity m/s 198
Align time s 4.8
Inertia x 0.61
Warp speed AU/s 4
04

Bonuses

Per skill level, then role

Amarr Cruiser bonuses per level

  • 7.5% bonus to Weapon Disruptor effectiveness
  • 10% bonus to Drone hitpoints and damage

Recon Ships bonuses per level

  • 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
  • 20% bonus to Energy Nosferatu and Energy Neutralizer optimal range
  • 10% bonus to Energy Nosferatu and Energy Neutralizer falloff range
  • 20% reduction in Cloaking Devices CPU requirement

Role bonus

  • 80% reduction in Cynosural Field Generator and Covert Cynosural Field Generator liquid ozone consumption
  • 50% reduction in Cynosural Field Generator and Covert Cynosural Field Generator duration
  • · Can fit Covert Ops Cloaking Device, Cynosural Field Generator, and Covert Cynosural Field Generator modules
  • · Cloak reactivation delay reduced to 5 seconds
05

Issuing authority

The faction that builds the ship

Amarr Empire

The Amarr Empire is built upon faith in the One True God and loyalty to the Throne.

The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.

Vessel
Pilgrim
Class
Force Recon Ship
Builder
Amarr Empire
Tech
Tech II
Length
-
Drawing
DWG-11965
SDE
3607705

Skins

12 looks. Try them on.

Every skin CCP makes for the Pilgrim, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.

Standard issue

The hull's own colors

In-game 7

SKINR 5

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