Starting the engine

Amarr · Combat Recon Ship · Tech II

Curse

Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds.

Skin /Standard issue

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Amarr Empire Combat Recon Ship

Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Blueprint

Everything it takes to build one.

DWG-20125 Scale - Sheet 1 of 1

Drafting Curse

01

Fitting

Slots, hardpoints and the resources a fit spends

High
5
Mid
6
Low
4
Rig
2

2

Turret hardpoints

4

Launcher hardpoints

Powergrid MW 900
CPU tf 380
Calibration 400
Drone bay m³ 150
Bandwidth Mbit/s 50
02

Defense

Hit points and resistances per layer

LayerHP EM Therm Kin Exp
Shield 1,250 s recharge1,2100% 20% 63% 81%
Armor 1,65050% 35% 53% 70%
Structure 1,07533% 33% 33% 33%
Total3,935
03

Systems

Capacitor, targeting and navigation

Capacitor

Capacity GJ 1,470
Recharge s 329

Targeting

Range km 110.5
Locked targets 10
Scan resolution mm 281
Signature m 145
Radar pts 28

Navigation

Velocity m/s 205
Align time s 5
Inertia x 0.61
Warp speed AU/s 4
04

Bonuses

Per skill level, then role

Amarr Cruiser bonuses per level

  • 7.5% bonus to Weapon Disruptor effectiveness
  • 10% bonus to Drone hitpoints and damage

Recon Ships bonuses per level

  • 40% bonus to Energy Nosferatu and Energy Neutralizer optimal range
  • 20% bonus to Energy Nosferatu and Energy Neutralizer falloff range
  • 20% bonus to Energy Nosferatu and Energy Neutralizer drain amount

Role bonus

  • · Cannot be detected by directional scanners
05

Issuing authority

The faction that builds the ship

Amarr Empire

The Amarr Empire is built upon faith in the One True God and loyalty to the Throne.

The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.

Vessel
Curse
Class
Combat Recon Ship
Builder
Amarr Empire
Tech
Tech II
Length
-
Drawing
DWG-20125
SDE
3607705

Skins

25 looks. Try them on.

Every skin CCP makes for the Curse, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.

Standard issue

The hull's own colors

In-game 9

SKINR 16

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