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Amarr · Interdictor · Tech II

Heretic

Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels.

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Amarr Empire Interdictor

Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Blueprint

Everything it takes to build one.

DWG-22452 Scale - Sheet 1 of 1

Drafting Heretic

01

Fitting

Slots, hardpoints and the resources a fit spends

High
8
Mid
3
Low
3
Rig
2

4

Turret hardpoints

7

Launcher hardpoints

Powergrid MW 70
CPU tf 270
Calibration 400
02

Defense

Hit points and resistances per layer

LayerHP EM Therm Kin Exp
Shield 625 s recharge6250% 20% 55% 75%
Armor 75050% 35% 44% 60%
Structure 75033% 33% 33% 33%
Total2,125
03

Systems

Capacitor, targeting and navigation

Capacitor

Capacity GJ 750
Recharge s 375

Targeting

Range km 50
Locked targets 7
Scan resolution mm 525
Signature m 75
Radar pts 12

Navigation

Velocity m/s 310
Align time s 3.2
Inertia x 3.6
Warp speed AU/s 4.5
04

Bonuses

Per skill level, then role

Interdictors bonuses per level

  • 4% bonus to all armor resistances
  • 10% reduction in Microwarpdrive signature radius penalty

Amarr Destroyer bonuses per level

  • 15% bonus to armor hitpoints
  • 5% bonus to Light Missile launcher and Rocket launcher rate of fire

Role bonus

  • · Can fit Interdiction Sphere Launcher
  • 25% bonus to warp speed and warp acceleration
05

Issuing authority

The faction that builds the ship

Amarr Empire

The Amarr Empire is built upon faith in the One True God and loyalty to the Throne.

The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.

Vessel
Heretic
Class
Interdictor
Builder
Amarr Empire
Tech
Tech II
Length
-
Drawing
DWG-22452
SDE
3607705

Skins

15 looks. Try them on.

Every skin CCP makes for the Heretic, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.

Standard issue

The hull's own colors

In-game 11

SKINR 4

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