Starting the engine

Amarr · Frigate · Faction

Magnate Navy Issue

The Magnate's history as a pet project of imperial engineers affected by the fashions and foibles of Amarr nobles has been brought under control by a rejuvenated Ministry of War and an Imperial Navy with very definite opinions as to the requirements for a naval scout and exploration frigate.

Skin /Standard issue

Scroll

Profile

Amarr Empire Frigate

The Magnate's history as a pet project of imperial engineers affected by the fashions and foibles of Amarr nobles has been brought under control by a rejuvenated Ministry of War and an Imperial Navy with very definite opinions as to the requirements for a naval scout and exploration frigate.

To that end, dedicated processing capacity for scan probe launchers has been included together with improved energy weapon systems. The Imperial Navy has no interest in salvaging until it has swept the enemy from space and has happily sacrificed specialized salvaging systems.

Blueprint

Everything it takes to build one.

DWG-72907 Scale - Sheet 1 of 1

Drafting Magnate Navy Issue

01

Fitting

Slots, hardpoints and the resources a fit spends

High
3
Mid
3
Low
5
Rig
3

2

Turret hardpoints

0

Launcher hardpoints

Powergrid MW 49
CPU tf 195
Calibration 400
02

Defense

Hit points and resistances per layer

LayerHP EM Therm Kin Exp
Shield 625 s recharge4000% 20% 40% 50%
Armor 70050% 35% 25% 20%
Structure 40033% 33% 33% 33%
Total1,500
03

Systems

Capacitor, targeting and navigation

Capacitor

Capacity GJ 500
Recharge s 250

Targeting

Range km 34
Locked targets 4
Scan resolution mm 445
Signature m 39
Radar pts 11

Navigation

Velocity m/s 350
Align time s 2.8
Inertia x 3.8
Warp speed AU/s 5
04

Bonuses

Per skill level, then role

Amarr Frigate bonuses per level

  • 7.5% bonus to Core and Combat Scanner Probe strength
  • 20% bonus to Small Energy Turret damage

Role bonus

  • 99% reduction in Scan Probe Launcher CPU requirement
  • 5 + bonus to Relic and Data Analyzer virus strength
05

Issuing authority

The faction that builds the ship

Amarr Empire

The Amarr Empire is built upon faith in the One True God and loyalty to the Throne.

The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.

Vessel
Magnate Navy Issue
Class
Frigate
Builder
Amarr Empire
Tech
Faction
Length
-
Drawing
DWG-72907
SDE
3607705

Skins

8 looks. Try them on.

Every skin CCP makes for the Magnate Navy Issue. See it on the hull before you spend a single PLEX.

Standard issue

The hull's own colors

In-game 8

EVE Online and all related assets are the property of CCP hf. This tool is not affiliated with or endorsed by CCP. Ships are built live from the game client with CarbonEngineJS.