Starting the engine

Amarr · Dreadnought · Faction

Revelation Navy Issue

Imperial Navy planners regard the Revelation-class dreadnoughts as a mainstay of Amarr military capability, with numerous variants having been developed from the basic class, including several marks of planetary assault dreadnoughts.

Skin /Standard issue

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Amarr Empire Dreadnought

Imperial Navy planners regard the Revelation-class dreadnoughts as a mainstay of Amarr military capability, with numerous variants having been developed from the basic class, including several marks of planetary assault dreadnoughts. For fleet actions and sieges of space installations, the Ministry of War required that an upgraded Revelation Navy Issue be equipped with even heavier armor, the most powerful capital energy weapons possible, and an effective capacitor warfare capability. The enhanced naval variant of the storied Revelation-class is a divine beast that amply epitomizes the Amarr way of war.

"Let not your sword sleep easy in your hand, till the cities of God be built across heaven's band." – The Scriptures, Book of Graces 11:29

Blueprint

Everything it takes to build one.

DWG-73790 Scale - Sheet 1 of 1

Drafting Revelation Navy Issue

01

Fitting

Slots, hardpoints and the resources a fit spends

High
6
Mid
4
Low
8
Rig
3

3

Turret hardpoints

0

Launcher hardpoints

Powergrid MW 825,000
CPU tf 770
Calibration 400
02

Defense

Hit points and resistances per layer

LayerHP EM Therm Kin Exp
Shield 15,000 s recharge117,1500% 20% 40% 50%
Armor 169,50050% 35% 25% 20%
Structure 169,50033% 33% 33% 33%
Total456,150
03

Systems

Capacitor, targeting and navigation

Capacitor

Capacity GJ 60,000
Recharge s 4,400

Targeting

Range km 97.5
Locked targets 7
Scan resolution mm 85
Signature m 11,100
Radar pts 42

Navigation

Velocity m/s 75
Align time s 39.3
Inertia x 0.044
Warp speed AU/s 1.5
04

Bonuses

Per skill level, then role

Amarr Dreadnought bonuses per level

  • 7.5% bonus to Capital Energy Turret damage
  • 4% bonus to all armor resistances
  • 10% reduction in Capital Energy Turret activation cost
  • 25% bonus to Energy Nosferatu drain amount and range

Role bonus

  • · Can fit a Siege module
  • 5x penalty to Entosis Link cycle time
05

Issuing authority

The faction that builds the ship

Amarr Empire

The Amarr Empire is built upon faith in the One True God and loyalty to the Throne.

The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.

Vessel
Revelation Navy Issue
Class
Dreadnought
Builder
Amarr Empire
Tech
Faction
Length
-
Drawing
DWG-73790
SDE
3607705

Skins

30 looks. Try them on.

Every skin CCP makes for the Revelation Navy Issue, and every design capsuleers have up for sale on the Paragon Hub. See it on the hull before you spend a single PLEX.

Standard issue

The hull's own colors

In-game 8

SKINR 22

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